![]() ![]() ![]() Before that, bugs and balance.Į: The non-random map is still ok given it's size. Originally posted by MadDjinn:Before the DLC, replay factors need improvement. If you can win without needing to cover the whole thing, and have different win conditions to get there, then it's ok. That's the Necro-Death/Mentalists job.Į: The non-random map is still ok given it's size. It's weird how a Necro 2x death start must play nicely with the locals to get the tower started (2 mortal workers), even though a lot of Death is about grave robbing, coverting unwilling people, and generally the not so nice stuff.īut maybe that's a DLC thing where the Necro rises and stops acting like the good guy just to get stuff. Probably also reduce other strong coupling to make more viable custom games.Īlso need to make the starting tower/power quests more friendly to other play types. Replay factors would be stuff like reducing Earth and Nature schools from being strongly coupled with Artificer and Alchemy so that other schools are viable in custom at the start. ![]() Not much better than Slaver + 2x Goblin tbh.Before the DLC, replay factors need improvement. Why not Slaver + Orc? or Slaver + Mentalist? Or Mentalist + Orc? These would be some cool, thematic starts, Mentalist + 2x Militia is. ![]() Note: Ench is how it should be and feel like. Why is it ok for Ench to get a FREE PHANTOM WARRIOR(!) while Mental gets. Mentalists are cool, mostly for Zerbo's skills 4(their innate Mind Control don't really work early) and Militia. The starting stack is also very, very meh. It's almost like you're supposed to abuse Magic Coffer and the entire "mana -> city reputation" mechanic to get 200 / 200 with, idk, Sevenkeeps and roflstomp everything. I have already answered in this threadĪt first it was one T2 orc slaver and two T1 goblins and now it is one T2 mentalist and two T1 militia Originally posted by Gorwe:While at it, did the stack that Mentalism gets change at any point in time and if so, why? Are you asking if choosing Mentalism school resulted in different starting units this and previous patch? ![]()
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